Welcome to the Concept Art & Design Inspirations page! Here, we’ll take you on a journey through the early visual development of Flight of the Fallen. From initial sketches to the finalized look and feel of the game, this page will showcase the art and ideas that helped shape our world.

As we bring the myth of Prometheus to life, we’ve drawn inspiration from a blend of classic mythology, modern fantasy, and the art world. Whether it’s the visual design of the environments, characters, or the color palette, every detail is carefully considered to ensure that Flight of the Fallen feels unique and captivating.


🖌️ Early Concept Art: Bringing the Vision to Life

Our journey began with early sketches and concept art, which helped to define the visual direction of Flight of the Fallen. The initial concepts focused on key elements from the Prometheus myth—the struggle, the fall, the connection between gods and mortals. Here, we’ll show you the evolution of some of the major assets.

Featured Concept Art:


🎨 Art Style: Defining the Aesthetic of Flight of the Fallen

The art direction for Flight of the Fallen combines HD 2D visuals with hand-drawn textures and vibrant lighting. Our goal is to evoke the mythical and emotional aspects of the story while creating a visually stunning experience that resonates with players. This section highlights the key inspirations and choices behind the game’s aesthetic.

Art Style Inspirations:


🖼️ Color Palette: Crafting the Mood

The color palette for Flight of the Fallen plays a crucial role in setting the tone of the game. The colors shift between warm, fiery tones to cold, desolate blues, reflecting the duality of Prometheus’s suffering and hope.

Palette Highlights: