Welcome to the Curios Studios FAQ! Here we’ve compiled the most common questions about our studio, Flight of the Fallen, and the way we operate. If you have any questions that aren’t covered here, feel free to reach out to us directly via our Discord.
A: Curios Studios is an indie game development company founded by Ben H., based in Pensacola, FL. Our focus is on creating innovative games that explore serious topics and evoke thought-provoking stories. We’re currently developing our first project, Flight of the Fallen.
A: Curios Studios was created as a central platform to manage teams and projects in order to bring new and creative game concepts to life. The studio is self-funded and relies on a passionate team of contributors who share the vision of making great games.
A: Flight of the Fallen is an action-adventure game inspired by the Prometheus myth. Set in a world where humanity is challenged by the fall of divine beings, the game follows the journey of the protagonist in a story-driven, visually captivating experience. It is not an open-world RPG but focuses on story-driven gameplay.
A: We are planning to release Flight of the Fallen around July 2025. The game is still in the prototyping phase, and we are working hard to deliver the best possible experience.
A: Yes! We are currently looking to build a full team for Flight of the Fallen and future projects. We’re looking for passionate individuals who are excited about working on innovative, story-driven games. Check out our careers page for open positions and how to apply.
A: Currently, Curios Studios operates on a revenue share model due to our limited funding. This means that team members will be compensated based on the success of the game. Once the game is launched, team members will receive a share of the revenue generated from sales and other income sources. We plan to transition to more traditional salaried roles as the studio grows.