At Curios Studios, we understand the importance of fair compensation for all team members. As an indie game studio, we are currently operating on a revenue-share model as we build the foundation for our games and await funding from sources like Kickstarter and future revenue streams. This approach ensures that every team member is rewarded for their hard work, contribution, and dedication to the success of our projects.


πŸ† Revenue Share Overview πŸ’°

We believe in rewarding our team for their commitment, effort, and passion in bringing Flight of the Fallen and other future projects to life. Our revenue share structure works as follows:


πŸ“… Payment Structure 🧾

Currently, our studio does not have the financial capability to offer upfront salaries due to our funding situation. Instead, we rely on the revenue share model to provide compensation, which ensures that you are rewarded for the game’s long-term success.

Here’s how we break down the payment structure:

  1. Revenue Collection πŸ“ˆ: After the launch of the game, we will begin collecting revenue from various channels, including but not limited to:
  2. Revenue Allocation πŸ’Έ: Once revenue has been received and after covering necessary production costs (marketing, licensing, distribution fees, etc.), the remaining funds will be allocated for revenue share payouts.
  3. Payment Schedule πŸ—“οΈ: Payments will be made quarterly or on a biannual basis (to be determined based on project revenue and studio cash flow). All team members will be informed of the payment timeline in advance.

πŸ§‘β€πŸ€β€πŸ§‘ How the Revenue Share is Distributed πŸ…

Revenue share is distributed among team members in the following way: