At Curios Studios, we understand the importance of fair compensation for all team members. As an indie game studio, we are currently operating on a revenue-share model as we build the foundation for our games and await funding from sources like Kickstarter and future revenue streams. This approach ensures that every team member is rewarded for their hard work, contribution, and dedication to the success of our projects.
π Revenue Share Overview π°
We believe in rewarding our team for their commitment, effort, and passion in bringing Flight of the Fallen and other future projects to life. Our revenue share structure works as follows:
- Revenue Share Percentage π: Team members will receive a percentage of the revenue generated from Kickstarter funding, game sales, and any other relevant income streams.
- Payment Timing β³: Payments will be distributed after the gameβs official release and the collection of funds from sales or other revenue sources. The exact timeline for distribution will depend on when the funds are received and processed, with backer rewards and production costs prioritized first.
- Percentage Allocation π―: The specific percentage of revenue share each team member receives is determined based on their role and contribution to the project. This will be discussed and agreed upon during the hiring process and detailed in the agreement for full transparency.
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Payment Structure π§Ύ
Currently, our studio does not have the financial capability to offer upfront salaries due to our funding situation. Instead, we rely on the revenue share model to provide compensation, which ensures that you are rewarded for the gameβs long-term success.
Hereβs how we break down the payment structure:
- Revenue Collection π: After the launch of the game, we will begin collecting revenue from various channels, including but not limited to:
- Kickstarter funds
- Game sales (digital/physical copies)
- In-game purchases, DLCs, or expansions (if applicable)
- Revenue Allocation πΈ: Once revenue has been received and after covering necessary production costs (marketing, licensing, distribution fees, etc.), the remaining funds will be allocated for revenue share payouts.
- Payment Schedule ποΈ: Payments will be made quarterly or on a biannual basis (to be determined based on project revenue and studio cash flow). All team members will be informed of the payment timeline in advance.
π§βπ€βπ§ How the Revenue Share is Distributed π
Revenue share is distributed among team members in the following way:
- Lead Roles (e.g., Lead Developer, Lead Artist, etc.): These roles may receive a larger percentage of revenue share due to their higher level of responsibility and contribution to the project.
- Support Roles (e.g., Designers, Writers, Developers, Artists): These roles will receive a fair percentage of the total revenue share, proportionate to their level of involvement and hours worked.
- Contractual Workers or Freelancers: Contractors or freelancers hired for specific tasks will receive pre-negotiated fees or a percentage of the revenue share based on their contract terms.