Introduction 🎮
At Curios Studios, we are deeply committed to the creative process and building a team of passionate individuals who share our vision for making great games. As an indie game studio, we understand that financial flexibility is key during our early development stages. We do not have the capital to offer salaries at this time, so we operate on a revenue share basis.
This policy outlines the structure for how we plan to compensate team members once the game reaches revenue generation through our Kickstarter campaign and post-launch sales.
Revenue Share Structure 💼
Revenue Share Model 💰
- Percentage Split: Revenue will be shared among team members based on their role and contribution to the project. The exact percentage split for each role will be discussed and agreed upon by the team at the outset of the project and may vary based on experience, responsibilities, and contribution level.
- Initial Payment: There will be no initial salary payments until the game generates revenue from our Kickstarter campaign or post-launch earnings. Payments will be made in stages, based on the revenue generated.
- Revenue Pools:
- The total revenue will be split into two main pools: Development Pool (for active team members during production) and Future Team Pool (for members who contributed during earlier phases).
- Both pools will be proportionally divided based on each team member's agreed share.
- Revenue Generation Triggers:
- Kickstarter Funding: Revenue share will kick in once funds from the Kickstarter campaign are disbursed to us after the successful campaign.
- Post-Launch Earnings: Ongoing revenue from game sales (Steam, Epic Games Store, etc.) will continue to be divided based on the initial agreement after the game’s launch.
Revenue Share Breakdown 📊
- Founding Members: As the founders of Curios Studios, Ben H. will retain a higher percentage of the initial revenue, with a set percentage reserved for reinvestment into the studio for future growth and additional projects.
- Team Members: Each team member's share will be based on their role and contribution. A few examples of role-based revenue shares are as follows:
- Lead Roles (e.g., Lead Artist, Lead Engineer, Game Designer): These positions typically will have a higher percentage share due to their critical role in the game's direction and success.
- Core Roles (e.g., Programmer, Artist, Writer, Audio Designer): These positions will have a moderate share, depending on the level of involvement.
- Support Roles (e.g., Marketing, Community Managers, QA): These positions will receive a smaller percentage, but still a fair share for their contribution to the project’s success.
Payment Schedule ⏳
- Post-Kickstarter: Payments to team members will begin once the Kickstarter funds are received and the Kickstarter backer rewards have been fulfilled. The distribution of payments will follow the agreed percentage splits among the team.
- Quarterly Payouts: After the Kickstarter, payments will be made quarterly from the ongoing revenue generated through game sales. The first payout will occur 3 months after the official launch date of Flight of the Fallen.
- Adjustments for Delays: In case of project delays or unforeseen circumstances, the team will be notified, and payment schedules may be adjusted. This is a revenue-based payment model, so payouts will fluctuate depending on the revenue earned in each period.
Payment Method 💳
- Payments will be made electronically via PayPal, bank transfers, or another agreed-upon method depending on the location and preference of the team members.
- Payments will be made in USD unless otherwise agreed upon, and conversion fees may apply for international team members.
Additional Considerations ⚖️